The retail industry continues to be a hotbed of patent innovation. Activity is driven by data analytics and supply chain management, and the growing importance of technologies such as virtual reality (VR), artificial intelligence (AI), blockchain and 3D printing. In the last three years alone, there have been over 59,000 patents filed and granted in the retail industry, according to GlobalData’s report on Innovation in retail: video commerce. Buy the report here.
However, not all innovations are equal and nor do they follow a constant upward trend. Instead, their evolution takes the form of an S-shaped curve that reflects their typical lifecycle from early emergence to accelerating adoption, before finally stabilizing and reaching maturity.
Identifying where a particular innovation is on this journey, especially those that are in the emerging and accelerating stages, is essential for understanding their current level of adoption and the likely future trajectory and impact they will have.
50+ innovations will shape the retail industry
According to GlobalData’s Technology Foresights, which plots the S-curve for the retail industry using innovation intensity models built on over 126,000 patents, there are 50+ innovation areas that will shape the future of the industry.
Within the emerging innovation stage, AR-assisted shopping, planogram optimization, on-demand digital mfg are disruptive technologies that are in the early stages of application and should be tracked closely. Self-checkout, personalized lookbooks, location-based personalization are some of the accelerating innovation areas, where adoption has been steadily increasing. Among maturing innovation areas are video commerce and in-store shopping assistance, which are now well established in the industry.
Innovation S-curve for the retail industry
Video commerce is a key emerging innovation area in retail
Video commerce uses online video content coupled with latest technologies to enhance the probability of sale conversion in retail. The method combines various marketing elements such as advertisement, product demonstration, customer review and interactive shopping experiences into a video element to create an engaging and immersive experience for shoppers.
GlobalData’s analysis also uncovers the companies at the forefront of each innovation area and assesses the potential reach and impact of their patenting activity across different applications and geographies. According to GlobalData, there are 300+ companies, spanning technology vendors, established retail companies, and up-and-coming start-ups engaged in the development and application of video commerce.
Key players in video commerce – a disruptive innovation in the retail industry
‘Application diversity’ measures the number of applications identified for each patent. It broadly splits companies into either ‘niche’ or ‘diversified’ innovators.
‘Geographic reach’ refers to the number of countries each patent is registered in. It reflects the breadth of geographic application intended, ranging from ‘global’ to ‘local’.
Patent volumes related to video commerce
Source: GlobalData Patent Analytics
The leading companies in the video commerce space in terms of patents filed are Adeia, AT&T, eBay, and Microsoft. With its video commerce solutions, AT&T helps retailers make their e-commerce platforms more interactive, and robust for scalable operations. The tech giant’s solutions also claim to provide easy and intuitive interface for better shopping experiences.
The leading companies in this space in terms of application diversity are Cox Enterprises, followed by Flex and Huawei Investment.
By geographic reach, Pendrell leads the pack, followed by Stratosaudio, and Nant.
Video commerce services provide demonstrations of products, directly accessible via shopping links included in the video. It enables shoppers to get a feel of the product before making a purchase, which is made efficient through the embedded link in the video. Retailers can choose to allow customers to directly add the product to their carts from the video, avoiding the need for shoppers to leave the video or site on which they are viewing the video.
To further understand the key themes and technologies disrupting the retail industry, access GlobalData’s latest thematic research report on Retail.
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